Naughty Dog has finally achieved the target they set for themselves for The Last of Us: Remastered on PS4, the development team have been striving for 60 FPS and this has been confirmed as per the details coming out from Bruce Straley and Neil Druckmann.
Bruce Starley tweeted: “I had a dream in 60fps last night. #TLOUremastered” and to this Neil replied: ” I had a dream in 60fps last night. #TLOUremastered” what if I told you that was no dream? #believe”
There’s no doubt that they’re proud of hitting the high frame rate!
Christian Gyrling, Lead Programmer at Naughty Dog also hinted that they indeed achieved something on Playstation 4 with The Last of Us: Remastered.
“Today ended on a really good note. It’s awesome to be surrounded by talented and passionate people. #NaughtyDog #TheLastOfUs #PS4”
Gyrling also confirmed that now development team has started adding final touch to The Last of Us: Remastered on Playstation 4.
“Not yet. Adding the final polish that we know that our fans want and deserve.”
Furthermore, Gyrling also revealed tip to hunt bug in The Last of Us: Remastered. He stated:
Being able to change the behavior of a memory allocator to be linear, blocky, with-memory-wall, etc is useful when bug hunting. #TLOU #PS4
The Last of Us: Remastered is available for pre-order now and a PS4 bundle with the game has been confirmed to launch in Europe.